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  1. Adobe Premiere Pro User Guide
  2. Beta releases
    1. Beta Program Overview
    2. Premiere Pro Beta Dwelling
    3. Features in Beta
      1. New import & export in Premiere Pro (Beta)
      2. FAQ | New import and export in Premiere Pro (Beta)
  3. Getting started
    1. Get started with Adobe Premiere Pro
    2. What's new in Premiere Pro
    3. Release Notes | Premiere Pro
    4. Keyboard shortcuts in Premiere Pro
    5. Accessibility in Premiere Pro
  4. Hardware and operating system requirements
    1. Hardware recommendations
    2. System requirements
    3. GPU and GPU Driver requirements
    4. GPU Accelerated Rendering & Hardware Encoding/Decoding
  5. Creating projects
    1. Creating projects
    2. Open projects
    3. Move and delete projects
    4. Piece of work with multiple open projects
    5. Work with Project Shortcuts
    6. Backward compatibility of Premiere Pro projects
    7. Open and edit Premiere Rush projects in Premiere Pro
    8. Best Practices: Create your own project templates
  6. Workspaces and workflows
    1. Workspaces
    2. Working with Panels
    3. Windows affect and gesture controls
    4. Use Premiere Pro in a dual-monitor setup
  7. Capturing and importing
    1. Capturing
      1. Capturing and digitizing footage
      2. Capturing Hard disk drive, DV, or HDV video
      3. Batch capturing and recapturing
      4. Setting upwardly your system for HD, DV, or HDV capture
    2. Importing
      1. Transferring and importing files
      2. Importing still images
      3. Importing digital sound
    3. Importing from Avid or Last Cut
      1. Importing AAF project files from Avid Media Composer
      2. Importing XML project files from Final Cutting Pro 7 and Final Cut Pro X
    4. Supported file formats
    5. Digitizing analog video
    6. Working with timecode
  8. Editing
    1. Sequences
      1. Create and change sequences
      2. Add clips to sequences
      3. Rearrange clips in a sequence
      4. Discover, select, and grouping clips in a sequence
      5. Edit from sequences loaded into the Source Monitor
      6. Simplify sequences
      7. Rendering and previewing sequences
      8. Working with markers
      9. Scene edit detection
    2. Video
      1. Create and play clips
      2. Trimming clips
      3. Synchronizing audio and video with Merge Clips
      4. Render and supercede media
      5. Undo, history, and events
      6. Freeze and hold frames
      7. Working with attribute ratios
    3. Sound
      1. Overview of audio in Premiere Pro
      2. Audio Track Mixer
      3. Adjusting volume levels
      4. Editing, repairing and improving audio using Essential Audio panel
      5. Automatically duck sound
      6. Remix sound
      7. Monitor prune volume and pan using Sound Prune Mixer
      8. Audio balancing and panning
      9. Advanced Sound - Submixes, downmixing, and routing
      10. Audio effects and transitions
      11. Working with sound transitions
      12. Use effects to sound
      13. Measure audio using the Loudness Radar effect
      14. Recording audio mixes
      15. Editing audio in the timeline
      16. Audio channel mapping in Premiere Pro
      17. Use Adobe Stock audio in Premiere Pro
    4. Advanced editing
      1. Multi-camera editing workflow
      2. Editing workflows for feature films
      3. Ready and use Head Mounted Display for immersive video in Premiere Pro
      4. Editing VR
    5. Best Practices
      1. Best Practices: Mix audio faster
      2. Best Practices: Editing efficiently
  9. Video Effects and Transitions
    1. Overview of video effects and transitions
    2. Effects
      1. Types of furnishings in Premiere Pro
      2. Apply and remove effects
      3. Event presets
      4. Automatically reframe video for different social media channels
      5. Color correction effects
      6. Change duration and speed of clips
      7. Adjustment Layers
      8. Stabilize footage
    3. Transitions
      1. Applying transitions in Premiere Pro
      2. Modifying and customizing transitions
      3. Morph Cut
  10. Graphics, Titles, and Animation
    1. Graphics and titles
      1. Overview of the Essential Graphics panel
      2. Create a championship
      3. Create a shape
      4. Bank check spelling and Find and Supercede
      5. Employ text gradients in Premiere Pro
      6. Add Responsive Pattern features to your graphics
      7. Employ Motion Graphics templates for titles
      8. Supplant images or videos in Motion Graphics templates
      9. Use data-driven Motility Graphics templates
      10. All-time Practices: Faster graphics workflows
      11. Working with captions
      12. Speech to Text
      13. Speech to Text in Premiere Pro | FAQ
      14. Upgrade Legacy titles to Source Graphics
    2. Animation and Keyframing
      1. Adding, navigating, and setting keyframes
      2. Animating effects
      3. Use Motion effect to edit and animate clips
      4. Optimize keyframe automation
      5. Moving and copying keyframes
      6. Viewing and adjusting effects and keyframes
  11. Compositing
    1. Compositing, alpha channels, and adjusting clip opacity
    2. Masking and tracking
    3. Blending modes
  12. Color Correction and Grading
    1. Overview: Color workflows in Premiere Pro
    2. Get creative with color using Lumetri looks
    3. Adjust colour using RGB and Hue Saturation Curves
    4. Correct and match colors between shots
    5. Using HSL Secondary controls in the Lumetri Colour panel
    6. Create vignettes
    7. Looks and LUTs
    8. Lumetri scopes
    9. Display Colour Management
    10. HDR for broadcasters
    11. Enable DirectX HDR back up
  13. Exporting media
    1. Workflow and overview for exporting
    2. Quick export
    3. Exporting for the Web and mobile devices
    4. Consign a still image
    5. Exporting projects for other applications
    6. Exporting OMF files for Pro Tools
    7. Export to Panasonic P2 format
    8. Exporting to DVD or Blu-ray Disc
    9. Best Practices: Export faster
  14. Collaboration
    1. Using Productions
    2. How clips work across projects in a Production
    3. Best Practices
      1. Best Practices: Working with Productions
  15. Working with other Adobe applications
    1. After Effects and Photoshop
    2. Dynamic Link
    3. Audition
    4. Prelude
  16. Organizing and Managing Assets
    1. Working in the Projection console
    2. Organize avails in the Project console
    3. Playing assets
    4. Search assets
    5. Creative Cloud Libraries
    6. Sync Settings in Premiere Pro
    7. Consolidate, transcode, and archive projects
    8. Managing metadata
    9. All-time Practices
      1. Best Practices: Learning from broadcast product
      2. Best Practices: Working with native formats
  17. Improving Performance and Troubleshooting
    1. Set preferences
    2. Reset preferences
    3. Working with Proxies
      1. Proxy overview
      2. Ingest and Proxy Workflow
    4. Check if your organisation is compatible with Premiere Pro
    5. Premiere Pro for Apple silicon
    6. Eliminate flicker
    7. Interlacing and field lodge
    8. Smart rendering
    9. Control surface support
    10. Best Practices: Working with native formats
    11. Knowledge Base
      1. Dark-green and pink video in Premiere Pro or Premiere Rush
      2. How do I manage the Media Cache in Premiere Pro?
      3. Fix errors when rendering or exporting
      4. Troubleshoot issues related to playback and functioning in Premiere Pro
  18. Monitoring Assets and Offline Media
    1. Monitoring assets
      1. Using the Source Monitor and Program Monitor
      2. Using the Reference Monitor
    2. Offline media
      1. Working with offline clips
      2. Creating clips for offline editing
      3. Relinking offline media

Observe the ease of editing clips in Premiere Pro: how you can quickly set In and Out points, trim clips in the Timeline, work with audio waveforms, and more.

In and Out points define a specific portion of a prune or a sequence. Marker is the process of setting the In and Out points of a clip. The In indicate is the first frame you want to include in a sequence. The Out signal is the concluding frame yous include in a sequence. In a typical workflow, In and Out points for a prune are marked in the Source Monitor.

Adjusting a clip'southward In and Out points after information technology is edited into a sequence is called trimming. Typically, trimming clips modify how they play back in a sequence. For example, as you lot view the edit, you desire to cutting to the incoming prune a little sooner than you originally planned while marking clips. To gear up that problem, trim the clip using trimming tools in Premiere Pro.

Clips can be edited in the Source Monitor, Program Monitor, or on the timeline. You can trim clips past dragging the edge of a clip. A clip'south "edge" is a clip's In or Out point or edit point. Yous can edit multiple clips at the same fourth dimension. Specialized tools allow you to trim an edit signal easily and accurately, reducing the number of steps involved and maintaining the integrity of the sequence.

There are many keyboard shortcuts available for the job of trimming, however, several of them aren't prepare past default. To set trimming shortcuts, go toEdit > Keyboard Shortcuts (Windows) orPremiere Pro > Keyboard Shortcuts (Mac OS).

Working with audio clips in the Source Monitor

You lot tin can work with sound clips, and audio from audio and video clips in the Source Monitor. You can view sound waveforms, scrub audio waveforms, and zoom in and out on audio waveforms.

View audio waveforms

When an audio clip is opened in the Source Monitor, audio waveforms appear automatically. You tin can view the audio waveforms for clips containing multiple sound channels when opening them in the Source Monitor.

To customize the style of the audio track, click Timeline Display Settings, the wrench tool on the timeline panel. To brandish audio as waveforms in the timeline, select Show Sound Waveform.

Display audio as waveform
Display audio as waveform

Scrub the sound waveform

Scrubbing is when yous drag the playhead across a segment of audio waveform. Information technology is an efficient style to navigate in an audio clip.

To open up a clip in the Source Monitor, double click the clip in the timeline panel. The playhead appears when you click the audio prune. Click across the prune, forward or astern, to move forth or scrub the clip.

To remove scrubbing, go to Edit > Preferences > Sound and deselect the selection Play sound while scrubbing.

Preferences
Preferences

Zoom in or out on an audio waveform in the Source Monitor

Yous can zoom into an audio waveform in the Source Monitor to better identify locations for markers, In points, or Out points.

  1. To open up it in the Source Monitor, double-click on an sound clip in the Project console or Timeline panel.

  2. To zoom in horizontally, drag either terminate of the zoom scrolling bar that runs beneath the time bar in the Source Monitor.

    The waveform of all channels and the time bar expands or contract horizontally.

  3. To zoom in vertically, exercise ane of the post-obit:

    • To zoom in on a single aqueduct, drag either end of the vertical zoom bar. It is next to the decibel ruler on the right side of the Source Monitor.
    • To zoom in on all channels simultaneously, Shift-drag either end of the vertical zoom bar.

    The waveform of one or all channels and the decibel ruler expands or contract vertically.

Return to default vertical zoom level

To return to the default vertical zoom level, double-click the vertical zoom bar.

Return to previous vertical zoom level

Later on returning to the default zoom level, double-click the vertical zoom bar. It allows you lot to return to the previous zoom level.

In Apple MacBook Pro computers, you can move ii fingers on the trackpad vertically or horizontally on the zoom whorl bar to zoom in and zoom out on sound waveforms. To scrub sound, move two fingers vertically or horizontally anywhere in the Source Monitor except the zoom coil bar.

Working with clips in the Source Monitor

The Source Monitor panel holds versatile tools, and methods for working with clips. You lot can use tools and techniques to set, move, or remove In and Out points, cue the playhead to whatever of these points, or preview the frames at their locations.

Open a prune in the Source Monitor

To open a clip in the Source Monitor, double-click the clip in the Project console or Timeline panel.

Open and view recent clips from the Source Monitor

You can load more than one clip at a time in the Source Monitor. Nonetheless, you can view only one clip at a time. Recently loaded clips are available from a menu at the elevation of the Source Monitor. Click the iii stacked linesnext to the sequence proper name and choose a prune from the driblet-downward listing. Alternatively, you lot can apply Shift + 2 key to wheel through each of the clips in the Source Monitor.

View recent clips from the Source Monitor
View recent clips from the Source Monitor

Set In points and Out points in the Source Monitor

To mark an In point: Drag the playhead to the frame you want. So click the Marker In button, or press the I key.

To mark an Out point: Drag the playhead to the frame yous want. Then click the Marker Out button, or printing the O key.

In and Out selection in Source Monitor
In and Out selection in Source Monitor

Later you mark In and Out points, you tin can always modify your listen earlier you edit the prune into the sequence. Drag the In or Out points to a new position in the time ruler. You tin can also elevate the playhead to a new frame and use the Mark In or Marking Out buttons to set new In or Out points.

Move In point and Out point together

The In/Out Grip is an icon present at the eye of the textured area between the In and Out points. To move the In and Out indicate together, agree and drag the In/Out Grip to a different position on the Source Monitor time ruler. When you click the In/Out Grip, the cursor changes to a hand. Brand sure that yous elevate the icon; otherwise, you lot simply cue the playhead.

The In and Out points movement together, keeping the duration between them constant.

This technique also works with sequence In and Out points using the Program Monitor or a Timeline panel.

Adjusting edit points in the Source Monitor

  1. Fix the In and Out points in the Source Monitor.

  2. Edit the clip into the Timeline.

  3. Double click the clip to load it into the Source Monitor.

Viewing in and out frames this way works simply with clips that yous've opened in the Source Monitor from a sequence.

Cue to an In point or Out point

You use the Source Monitor to cue a frame for a prune and the Programme Monitor to cue the current frame for a sequence.

Cue to the previous or next edit

You can apply the down arrow key for the Go To Next Edit Point control and the upwardly arrow key for the Get To Previous Edit Point command. This control works across all tracks, selected or not.

To become to the next edit in whatsoever of the targeted tracks in the Timeline, click theGo To Next Edit Signal button. To go to the previous edit in any of the targeted tracks, click theGo To Previous Edit Signal button.

The Go To Next Edit Point and Go To Previous Edit Point buttons are non available by default. You tin detect these buttons in the button editor. It is present in the lower correct corner of the Source Monitor.

Button editor
Button editor

Remove source prune In point or Out betoken

  1. To open information technology in the Source Monitor, double-click a prune in the Project panel.

  2. Cull from the following three commands:

    • Marker > Articulate In
    • Marking > Clear Out
    • Marker > Clear In and Out

Timeline clip instances are not source clips. It is not possible to remove In points or Out points from timeline clips which have been loaded in the Source monitor.

Timeline trimming

You can trim clips quickly in the timeline using a combination of trim tools and keyboard shortcuts to select and adjust edit points.

Selecting edit points

Earlier you can use timeline trimming techniques, it is important to select edit points for clips in the Timeline starting time. You can select edit points with the mouse, or past using keyboard shortcuts.

Selecting edit points with the mouse

To select an edit point on the Timeline, click with the mouse to position the playhead.

The Selection tool is the default tool in the timeline. Clicking the edit point with the Selection tool chooses a Trim In or Trim Out edit betoken selection, depending on which side of the edit bespeak y'all select. Moving the Trim In or Trim Out points is called a regular edit.

Selection tool
Selection tool

The Ripple Edit Tool closes gaps acquired by the edit and preserves all edits to the left or right of the trimmed prune. Clicking the edit signal with the Ripple Edit tool chooses a Ripple In or Ripple Out edit point selection, depending on the side of the edit betoken you click. If you use Ctrl-click (Windows) or Command-click (Mac OS) on the edit point with the Ripple Edit tool, the cursor shows the Rolling Edit tool.

Ripple Edit tool
Ripple Edit tool

The Rolling Edit Tool trims the In point of one and the Out point of the other, while leaving the combined elapsing of the two clips unchanged. Clicking the edit point with the Rolling Edit tool selects both sides of the edit point.

Rolling edit tool
Rolling edit tool

Runway targeting does non impact selection of edit points when using the mouse. Dragging, as opposed to clicking and releasing the mouse to select an edit indicate, both selects an edit betoken and performs the trim.

Using modifier keys with trim tools

  • Use the Alt (Windows) or Option (Mac OS) modifier primal to override normal linked­‐clip selection. Only one clip in the linked selection is selected. This technique is useful for setting up a split up edit (L or J‐cutting).
  • Use the Shift modifier cardinal to add together or remove other edit points to the current selection.
    Yous can combine both the Alt (Windows) or Option (Mac Bone) key and Shift to ignore linked clip option while adding or removing other edit points from the electric current selection.
  • Choose Edit > Preferences > Trim (Windows), or Premiere Pro > Preferences > Trim (Mac OS), to fix the Allow Selection tool to choose Rolling and Ripple trims without modifier fundamental. It changes the manner that the Ctrl-click (Windows) or Command-click (Mac Bone) modifier cardinal works with the Selection tool. If the preference is checked, then the use of the modifier cardinal is inverted.
Preferences
Preferences

Trimming in Timeline gaps

You tin select the edit point of an empty gap betwixt clips and use timeline trimming commands.

  • Regular Trim: This technique works the same equally selecting the prune side of the edit point for the reverse direction. For example, selecting a Trim Out on the correct side of an empty gap is equivalent to selecting the Trim In of the adjacent clip.
  • Rolling Trim: If one side of the edit point is an empty gap and then information technology behaves the same as a regular trim.
  • Ripple Trim: Trimming the gap would move the edit bespeak and shift all trailing clips. Trimming the gap includes the side by side clip, in a different position but with its In signal remaining the aforementioned.

Selecting theShift clips that overlap trim point during ripple trimming check box in the Preferences dialog box (Edit > Preferences > Trim) shifts the overlapping track items during a ripple delete.

You can select an edit point (or modify the trim type of an existing edit indicate) by correct-­clicking an edit indicate. From the context menu cull one of the following items:

Trim type context menu
Trim blazon context menu

Select multiple edit points

Multiple selections of edit points are possible, including more than than one per track. Utilize the Shift key with whatever trim tool to select more edit points. Yous tin likewise drag to select multiple edit points. To select multiple edit points, elevate a marquee around a group of clips.

If there are other edit points selected besides the one that yous click, then they all change their type to the selected blazon. The Use Default Transitions menu detail applies the current default video or audio transition to each of the currently selected edit indicate locations.

Keyboard shortcuts for edit betoken choice

At that place are keyboard shortcuts for selecting edit points that use the playhead position and track targets. For more information, see Keyboard shortcuts in Premiere Pro.

Dissimilar selecting with the mouse, edit points on linked clips are non automatically selected unless the associated tracks are also targeted.

At that place are five "Select Nearest Edit Signal" shortcuts you can assign in the Keyboard Shortcuts dialog box, one for each type of trim:

  • Select Nearest Edit Signal as Ripple In
  • Select Nearest Edit Bespeak every bit Ripple Out
  • Select Nearest Edit Point every bit Trim In
  • Select Nearest Edit Point as Trim Out
  • Select Nearest Edit Indicate as Rolling

If the playhead is not already at an edit point, information technology is moved to the nearest edit point either forward or backward. Then the edit points at the playhead on all targeted tracks are added to the current edit point option, using the type of trim for the item shortcut. You lot can utilize the carte item (or shortcut) for Deselect All to deselect edit points before using these shortcuts to start a new selection.

It moves the playhead to the closest edit point on the targeted tracks. They maintain edit point selection at the playhead on targeted tracks, using the same type of trim as the previous selection. When there is no active edit betoken pick, these shortcuts only move the playhead.

In trim mode, yous can move to the side by side and previous edit points with the same shortcuts without leaving trim mode and edit points remain selected.

It moves the playhead to some other selected edit point, except that all tracks are considered, non only targeted tracks. The playhead is moved, only edit points do non move. This shortcut exits trim style.

It cycles between the types of trims in the current edit betoken pick. The trim blazon is inverse from the current type to the next type in the guild.

Performing a Timeline trim

Trims can be performed in the Timeline three different ways:

  • The edit points can exist dragged with the mouse to a new position in time.
  • Keyboard shortcuts can be used to trim all selected edit points to the correct or the left by 1 or more frames.
  • On the numeric keypad "+", "‐" and the Enter key can be used to trim all the selected edit points forrad, or backward.

When using the numeric keypad to type several frames to trim, you do not need to type the "+" sign when entering positive numbers.

The keyboard shortcuts and the +/‐ keypad entry can likewise be used in the Program Monitor in trim mode. In add-on, at that place are several buttons and other user interface elements such every bit the video displays in the Program Monitor that can be used to perform a trim during trim manner. Run across Working in trim mode.

You can only trim a clip longer until you meet some other clip in the same track, and you cannot perform a trim beyond the duration of the media in the clip. When trimming multiple tracks, y'all can trim until either you encounter another clip in the same track, or y'all accomplish the duration of the shortest clip in the group.

Performing ripple trims can cause clips on different tracks to leave­‐of‐sync. To limit which tracks shift during a ripple trim, toggle Sync Lock or Toggle Track Lock on tracks. Out‐of‐sync indicators draw in the visible part of a clip in the Timeline, not only at the head of the prune. If you zoom in or scrolling so that the head isn't visible, you can however see that a clip is out‐of-sync with its linked parts.

Trim by dragging with the mouse

After selecting one or more edit points, you can simply drag the edit point pick in the Timeline to perform a trim. While dragging, the cursor changes to the appropriate trim type based on the edit point that is clicked to start the elevate.

When dragging an edit point with the mouse in the Timeline, the trim snaps to other edit points, markers, and the playhead if the Snap button is on. To toggle snapping on or off, apply the keyboard shortcut S.

Trim with keyboard shortcuts

The following keyboard shortcuts perform a trim whenever in that location is an agile edit point selection, fifty-fifty if you lot are not in trim mode. If the full trim cannot be performed, the corporeality allowed is used and a tool tip indicates that the trim is blocked or limited past media or minimum duration.

Trim Backward and Trim Frontwards

Moves the edit points past 1 frame in the specified direction (left for backward, and correct for forrad).

Trim Backward Many and Trim Forrad Many

Moves the edit points past v frames, or another number of frames which is settable in the large trim showtime preference. To change the large trim beginning, choose Edit > Preferences > Trim (Windows), or Premiere Pro > Preferences > Trim (Mac OS), and then enter a new number of frames for large trim offset.

Extend Selected Edit to Playhead

Moves the selected edit point which is nearest the playhead to the position of the playhead, much similar a rolling edit.

The existing Extend Previous Edit to Playhead and Extend Next Edit to Playhead are nonetheless available, since they operate on clips on targeted tracks without needing an active edit point selection.

Ripple Trim Previous Edit to Playhead and Ripple Trim Adjacent Edit to Playhead

Ripple trims the previous or adjacent edit bespeak to the Playhead. You do not need to select an edit bespeak to perform a ripple trim to playhead edit. Like the Extract command, a ripple trim to playhead edit does not touch on clips on other tracks that are locked or not sync-locked, just all other tracks will have the region ripple-deleted. Sequence In and Out points are not affected.

A ripple trim to the playhead at the starting time or ending of a prune is sometimes called "Top and Tail" in editing terminology.

Trim with numeric keypad entry

You can specify a numeric offset using the numeric keypad whenever there is an agile edit betoken selection, even if you lot are not in trim fashion. When the Timeline is active, the current timecode indicator on the left becomes a text box that shows the numbers that are typed on the numeric keypad. The "+" key moves the trim forward to the right, increasing in time (you can omit the "+" key, and type a number). The "­‐" central moves the trim backward to the left, decreasing in time. The numeric offset is typically a small number of frames, so any number from 1 to 99 is treated equally frames. If you lot want to specify a timecode, and then use the numeric menstruation key "." to separate the minute:second:frame parts for timecode entry. Printing the numeric keypad Enter cardinal to perform the trim using all of the currently selected edit points.

When the Plan Monitor is in trim mode, so you tin can too use the numeric keypad to perform a trim when the Plan Monitor is agile.

You can change a clip'due south In point or Out point past dragging its edit point with the selection tool in a Timeline console. Equally you elevate, the current In or Out point appears in the Program Monitor. A tool tip displays the number of frames that you are trimming: a negative value if y'all are dragging the border toward the beginning of the sequence and a positive number if you are dragging toward the finish of the sequence. You cannot trim past the original In and Out points of the source footage.

  1. Click the selection tool and do 1 of the following:

    • To edit the In point, elevate the left edge of the clip once the Trim-in iconappears.
    • To edit the Out indicate, drag the correct edge of the clip once the Trim-out iconappears.
    • Trimming in this fashion affects but a single clip's edit indicate and doesn't affect adjacent clips. As you trim with the Selection tool, a gap in the Timeline is left behind. To trim multiple edit points at once or to shift next clips, see Making ripple and rolling edits in the Timeline and Make slip and slide edits.

    To trim but one track of a linked clip, press Alt (Windows) or Option (Mac Os) equally you click with a Trim icon. Only one clip is selected. Yous practice not need to hold down the Alt (Windows) or Option (Mac OS) key once you initiate the trim.

Trim with the playhead

You tin trim a clip in a sequence to the location of the playhead. Notwithstanding, ready these keyboard shortcuts to do and then kickoff:

  • Trim In Point To Playhead
  • Trim Out Point To Playhead
  • Select Nearest Edit Point equally Trim In
  • Select Nearest Edit Point as Trim Out

To set keyboard commands for trimming, see Customize or load keyboard shortcuts.

Making ripple and rolling edits in the Timeline

In Premiere Pro, y'all tin can perform a ripple or rolling edit directly on the tracks in the Timeline using the Trim style.

Well-nigh ripple and rolling edits

When you lot desire to adjust the cutting, or edit point, between two clips, utilize variations ripple edits and rolling edits. By using specialized tools, yous tin make adjustments in a single activity that would otherwise require multiple steps to achieve. When you perform ripple and rolling edits with trim tools, the affected frames announced in the Program Monitor adjacent. Select an edit bespeak with the Ripple Edit or Rolling Edit to trim a clip.

The Rolling Edit Tool trims the In signal of i and the Out point of the other, while leaving the combined duration of the two clips unchanged. Clicking the edit point with the Rolling Edit tool selects both sides of the edit point.

To trim but ane track of a linked clip, printing Alt (Windows) or Option (Mac Os) every bit you perform a carve up edit (L-cut or J-cut).

In this rolling edit, the edit point is moved before in fourth dimension—shortening the previous clip, lengthening the next prune, and maintaining the program elapsing.

The Ripple Edit Tool closes gaps acquired by the edit and preserves all edits to the left or right of the trimmed clip. Clicking the edit betoken with the Ripple Edit tool chooses a Ripple In or Ripple Out edit point choice, depending on the side of the edit point you click. If you use Ctrl-click (Windows) or Command-click (Mac Bone) on the edit point with the Ripple Edit tool, the cursor shows the Rolling Edit tool.

To trim only one runway of a linked prune, press Alt (Windows) or Pick (Mac Os) as you perform a dissever edit (L-cut or J-cut).

  1. Select the Rolling Edit tool.

  2. In a Timeline panel, drag left or right from the edge of the clip you lot want to change. The same number of frames added to the prune is trimmed from the side by side clip. Alt-drag (Windows) or Option-elevate (Mac OS) to touch merely the video or audio portion of a linked prune.

Make rolling edits (extend edits) with the playhead

You can move the In point or Out signal of a prune in a sequence to the playhead, without leaving gaps in the sequence. This type of editing is sometimes called extending an edit, or using extend edit commands.

Make a rolling (extend) edit to the playhead

  1. Click a runway header to target the rail containing the clip you want to trim.

  2. Drag the playhead to the location in the sequence to which you want to extend the clip In point or Out indicate.

  3. Click the Rolling Edit tool, and then select the edit point.

  4. Choose Sequence > Extend Selected Edit to Playhead, or press E.

If there is not plenty media to extend to the playhead, Premiere Pro extends the prune to the end of the bachelor media.

  1. Select the Ripple Edit tool.

  2. In a Timeline panel, hover the arrow over the In or Out point of the clip you want to alter until the Ripple-in iconor the Ripple-out iconappears. Elevate left or correct. Subsequent clips in the rails shift in fourth dimension to compensate for the edit, but their durations remain unchanged.

    When using the Selection tool, you can toggle from the Trim-in or Trim-out icon to a Ripple edit icon by pressing the Ctrl (Windows) or Command (Mac OS) key. Release Ctrl (Windows) or Control (Mac Os) to revert to the Selection tool.

Make slip and slide edits

Just as ripple and rolling edits allow yous to adjust a cutting between two clips, skid and slide edits are useful when y'all want to adjust 2 cuts in a sequence of three clips. When you use the Slip or Slide tool, the Program Monitor displays the four frames involved in the edit side by side, except when editing audio only.

Though Slip and Slide tools are typically employed on the center of three adjacent clips, each tool functions normally fifty-fifty if the clip is adjacent to a clip on 1 side and blank space on the other.

Make a slip edit

A slip edit shifts a clip's In and Out points forwards or astern past the aforementioned number of frames in a single action. By dragging with the Slip tool, you can change a clip's starting and ending frames without irresolute its duration or affecting side by side clips.

In this skid edit, a prune is dragged left, moving its source In and Out points later on in time.
  1. Select the Sideslip tool.

  2. Position the pointer on the clip you want to accommodate, and drag left to motility the In and Out points later in the clip, or drag right to move the In and Out points earlier in the clip.

    Premiere Pro updates the source In and Out points for the clip, displaying the consequence in the Programme Monitor and maintaining the clip and sequence elapsing.

Program monitor during a slip edit
Program monitor during a slip edit

Keyboard shortcuts to slip a prune

You can utilize keyboard shortcuts to slip a clip in a Timeline. To skid a clip, select a clip (or multiple clips), and then use ane of the following keyboard shortcuts.

Action

Keyboard shortcut

Slip clip selection left five frames

Windows: Ctrl+Alt+Shift+Left

Mac: Option+Shift+Command+Left

Slip prune option left one frame

Windows: Alt+Shift+Left

Mac: Option+Command+Left

Slip clip pick correct five frames

Windows: Ctrl+Alt+Shift+Right

Mac: Option+Shift+Control+Right

Slip clip selection correct one frame

Windows: Alt+Shift+Right

Mac: Pick+Command+Correct

When performing a slip edit with keyboard shortcuts, it is helpful to accept the playhead placed on the clip yous are slipping and so that y'all can see the skid edit being performed. Yous can utilise this method to align a video action with an audio cue.

Make a slide edit

A slide edit shifts a clip in time while trimming adjacent clips to recoup for the movement. Equally you drag a prune left or right with the Slide tool, the Out indicate of the preceding prune and the In point of the following clip are trimmed by the number of frames you move the clip. The clip's In and Out points (and hence, its duration) remain unchanged.

In this slide edit, a clip is dragged left and then that it starts earlier in the sequence, shortening the preceding clip and lengthening the following clip.
  1. Select the Slide tool.

  2. Position the pointer on the clip you want to accommodate, and drag left to move the Out signal of the preceding clip and the In point of the post-obit clip earlier in time, or drag right to movement the Out indicate of the preceding clip and the In betoken of the following prune afterward in time.

    When you release the mouse, Premiere Pro updates the In and Out points for the side by side clips, displaying the result in the Programme Monitor and maintaining the clip and sequence duration. The simply change to the prune you moved is its position in the sequence.

Program monitor during a slide edit
Program monitor during a slide edit

Keyboard shortcuts to slide a clip

You can apply keyboard shortcuts to slide a prune in a Timeline. To slide a clip using keyboard shortcuts, select a clip (or multiple clips), and and so use one of the following keyboard shortcuts.

Action

Keyboard shortcut

Slide prune selection left five frames

Windows: Alt+Shift+,

Mac: Option+Shift+,

Slide prune selection left one frame

Windows: Alt+,

Mac: Pick+,

Slide clip selection right v frames

Windows: Alt+Shift+.

Mac: Selection+Shift+.

Slide clip selection correct one frame

Windows: Alt+.

Mac: Selection+.

Nudging clips

You lot can move clips forward or backward in the Timeline by one frame at a time, or by a large frame showtime. This command is chosen "nudging". When you are nudging a clip, y'all are moving it frontwards, or backward in the timeline. When the clips being nudged are adjacent to another clip, it overwrites clips every bit you lot nudge.

To nudge clips, select a clip, or multiple clips, and so use ane of the following keyboard shortcuts.

Action

Keyboard shortcut

Nudge clip selection 5 frames to the left

Alt+Shift+Left (Windows)
Command+Shift+Left (Mac Bone)

Nudge clip selection 1 frame to the left

Alt+Left (Windows)
Control+Left (Mac OS)

Nudge clip selection 5 frames to the right

Alt+Shift+Correct (Windows)
Control+Shift+Right (Mac Os)

Nudge clip pick i frame to the right

Alt+Right (Windows)
Command+Right (Mac Os)

Making split edits

You can create a split edit by unlinking the video from the audio in bordering clips in a sequence, and so trimming audio separately from video and so that the video of one overlaps the audio of the other. Typically, a rolling edit (or extend edit) is used for this task.

To trim merely one track of a linked clip, printing Alt (Windows) or Option (Mac OS) as you perform a split up edit (Fifty-cut or J-cut).

Work in trim way

Trim way is the state where the Programme Monitor is in a special trim style configuration. Certain keyboard shortcuts, button clicks, and J-­K‐L playback perform trim operations, like ripple or rolling edit. These behaviors are all office of dynamic trimming. Trim mode is platonic for fine-tuning an edit. While working in trim style, yous trim by calculation or subtracting frames from the edit betoken as the edit plays back in a loop in dynamic fashion.

Information technology is non necessary to loop playback in trim mode to refine edit. Some editors prefer to interruption playback, and and so click buttons, (or use J-Grand-50 keyboard shortcuts), and then begin looping again. Editors use trim mode for such tasks as, refining dialogue, pacing a chase scene, or creating split edits.

Trim way interface

The Program Monitor switches some of its buttons and the user interface to show a simplified 2-upwardly display when in trim mode. It switches dorsum to the standard Program Monitor configuration when exiting trim mode.

Within the Plan Monitor, the video plays in a 2-upward configuration, temporarily expanding and covering both left and correct sides with a single video view. The trim buttons and shift counters are placed directly below the video. All the sequence's video tracks are composited together and the audio heard during playback is all of the sequence's audio tracks mixed together. The playhead loops in the Timeline during playback so that y'all can see the range of fourth dimension that is beingness played.

A. Outgoing edit indicateB. Incoming edit pointC. Trim type IndicatorD. Outshift counterEast. Trim backward 5 framesF. Trim backwardG. Add default transitionH. Trim frontwardsI. Trim forward 5 framesJ. Inshift counter

Entering trim mode

Prior to inbound trim mode, a proficient strategy is to select one or more edit points with a trim tool in the Timeline. These selected edits remain intact in one case you enter trim way. You tin can also enter trim style without selecting edits ahead of time.

To enter trim mode, do i of the following:

  • Choose Sequence > Trim Edit (or press the Shift + T key).

If there is an active edit point selection, the playhead moves to the nearest selected edit betoken. If there is no edit point selected, then the playhead automatically moves to the nearest edit signal on the targeted tracks. Edit points are selected on the targeted tracks with the trim blazon set to a rolling edit regardless of the currently active tool. If the Program Monitor is already in trim mode, then press the Shift + T key to toggle out of trim mode.

You lot tin now trim clips in trim way. To brainstorm trimming, see Reviewing trims.

When double-­clicking an edit point that has already been selected, be sure to utilize the same tool and same modifier keys that y'all used to initially select the edit point, since the first click reselects the edit point based on the standard selection rules. The Program Monitor appears in trim mode automatically.

In the Timeline, you tin can select additional edit points within the aforementioned sequence and remain in trim mode. You tin can also brand changes in the Timeline such as zooming in/out, scrolling, or changing rail elevation, and remain in trim style. If y'all are already in trim mode, you can apply the keyboard shortcuts for Go to Adjacent Edit Point and Go to Previous Edit Point and select new edit points and remain in trim fashion. If you are non in trim mode, then these shortcuts move the playhead rather than select edit points.

To leave trim mode, see Exit trim way.

Reviewing trims

To review the currently practical trims while the edit bespeak selection is nevertheless active and you lot are in trim mode, printing the Play button, or the Spacebar. The playback loops effectually the current edit point selection, playing from a specified pre­rolling time before the first edit signal and ending a specified postrolling time afterward the concluding edit point. The prerolling and postrolling settings are set in Edit > Preferences > Playback (Windows), or Premiere Pro > Preferences > Playback (Mac OS).

Preferences
Preferences

To stop playback, press the Play button or keyboard shortcut again, and the playhead is moved to the selected edit betoken nearest wherever you lot stop.

J-1000-L dynamic trim

When in trim fashion, y'all can apply combinations of the three shuttle keyboard shortcuts (J-Grand-L) to play the clips and perform a trim based on the location of the playhead when playback stops. For details about using keyboard shortcuts for shuttling, see Using the J, K, and L keys to shuttle video.

The type of the edit betoken at the playhead is used to determine which side is played. For Ripple Out or Trim Out, the left side view is played. For Ripple In or Trim In, the right-side view is played. For a rolling edit, both sides are played.

If you accomplish the media limit of the trim (no more than heads or tails), playback pauses but the trim is non performed until you lot explicitly end playback. This technique allows you lot to play dorsum or single­‐step or shuttle in the contrary direction until you lot find the exact frame for the trim.

You can dynamically trim footage one frame at a time using J-Grand-L shortcuts. First select the edit bespeak, then press the K cardinal, and and then tap either the J, or the L keys.

Refining Trims in trim mode

While playing in trim mode using Play, which begins playback in a loop, yous tin can brand further refinements to the selected edit points using buttons or keyboard shortcuts. Each fourth dimension the loop plays dorsum footage, you can modify the trim by clicking buttons, or pressing shortcuts. Each trim you lot perform is immediately committed to the sequence. The edits update in the Timeline, although the resulting modify but appears in the Program Monitor on the next loop. Continue to adjust and review the edit until y'all are satisfied with the trim.

Move on to trimming the next edit point by using the Go to Next Edit Bespeak or Get to Previous Edit Point shortcuts (the up arrow, and down arrow keys), or stop playback, if you have finished.

Employ the following techniques to refine your trim:

  • Use the Trim Forward and Trim Backward buttons to trim by one frame at a time. The keyboard shortcuts for trimming forward or astern by one frame at a time are equally follows:
    • Press Ctrl+Left to trim backward. Press Ctrl+Right to trim forward (Windows).
    • Printing Selection+Left, to trim backward. Printing Option+Right to trim forward (Mac OS).
  • Use the Trim Forward Many and Trim Backward Many buttons to trim by multiple frames at a time. The keyboard shortcuts for trimming forward or backward by multiple frames at a fourth dimension are equally follows:
    • Printing Ctrl+Shift+Left to trim backward. Printing Ctrl+Shift+Right to trim forward (Windows).
    • Press Choice+Shift+Left, to trim backward. Press Selection+Shift+Correct to trim forward (Mac Bone).
  • Use the numeric keypad "+" or "‐" starting time entry to trim by the specified numeric offset.
  • Use the Utilize Default Transitions to Pick button to add the default audio and video transitions to the edit point.
  • Use the Edit > Disengage and Redo menu commands or shortcuts to change the trims during playback.

A typical editing workflow would be to first assemble the sequence using insert and overwrite edits. Then, refine your trims by moving from 1 edit to the next in trim mode, using shortcuts.

Trim tools in trim mode

Within the trim style interface, and when playback is paused, apply whatever trim tool, including the Selection tool, to drag across a prune to trim. If you drag over either clip, a ripple trim is performed. If you drag between the ii clips, a rolling trim is performed. If yous drag the Selection tool with the Ctrl key (Windows), or Command central (Mac Os) held down on the outgoing clip, a regular trim is performed on that side of the edit. If you drag with the aforementioned modifier central held downwardly on the incoming prune, a regular trim is performed on that side of the edit.

The behavior of dragging across clips in trim mode on the edit signal is the same every bit it is with the trim tools in the Timeline. Dragging to the left trims backwards, and dragging to the right trims forrard.

Exit trim manner

Trim mode requires that at least 1 edit indicate is selected and that the playhead is positioned at i of the selected edit points. Any action that clears the edit indicate selection or moves the playhead away from an edit point exits trim mode.

To exit trim mode, do one of the following:

  • Click the Timeline.
  • Apply the Sequence > Trim Edit menu command, or press the Shift + T central.
  • Close the Program Monitor with a card detail, keyboard shortcut, or workspace panel functioning.
  • Scrub the playhead, or use any other Timeline or Programme Monitor navigation command that moves off a selected edit point such every bit Step Frontward or Step Backward.
  • Select or drag clips, or select or alter any other object in the Timeline.
  • Switch focus to another sequence.

Keyboard shortcuts for trim mode

  • The Play/End Toggle keyboard shortcut starts or stops the playback. It is available when you are in trim mode, and defaults to the Spacebar fundamental.
  • Use the Trim Forrard and Trim Backward shortcuts to trim by i frame at a time.
  • Employ the Trim Forward Many and Trim Backward Many shortcuts to trim by the Large Trim Offset frames at a fourth dimension (the default is set to five frames). The Big Trim Offset value can be inverse in Edit > Preferences > Trim (Windows) or Premiere Pro > Preferences > Trim (Mac Os).

Trimming and the History panel

The History panel shows each trim adjustment every bit an individual entry, whether using the keyboard, clicking one of the buttons or using J‐K‐50 shortcuts. Entering or exiting trim way does non change the entries in the History panel, so you lot tin nonetheless undo one or more than of the trim adjustments that were fabricated during any trim mode session.

History panel
History panel

Slip and slide edits in trim mode

Since more than one trim edit point tin be selected on a single runway, it is possible to set skid and slide edits by choosing a pair of opposing ripple edit points on the same runway. Later on the edit points are prepare, you tin can employ keyboard shortcuts to complete the trim either in the timeline, or trim mode. Edit points tin be Shift-selected to slip and slide multiple clips at the same time, likewise.

Sideslip edit in trim mode

For details about slip edits with the Slip tool, see Making a slip edit.

To slip an edit using keyboard shortcuts, practice the following:

  1. Select theRipple Edit tool.

  2. Click the edit points at the In and Out point of the prune. Choose a Ripple In, followed by Ripple Out.

  3. Enter trim mode past pressing Shift + T.

  4. Perform a slip edit while looping playback.

You can also use this technique in the Timeline. Press the keyboard shortcuts for Trim Forward or Trim Backward, or use the numeric keypad.

Slide edit in trim style

For details virtually slide edits with the Slide tool, see Making a slide edit.

To slide an edit in trim mode, do the following:

  1. Select the Ripple Edit tool.

  2. Click the edit points at the In and Out point of the prune. Choose a Ripple Out, followed past Ripple In.

  3. Enter trim mode past pressing Shift + T.

  4. Perform a slide edit while looping playback.

You can also use this technique in the Timeline. Press the keyboard shortcuts for Trim Frontward or Trim Backward, or utilise the numeric keypad.

Asymmetrical trimming

Asymmetrical trimming can be performed in both the Timeline and in trim manner. An asymmetrical trim is when a combination of Ripple In and Ripple Out edit points are selected on different tracks with one edit indicate selected per track. If there is more than ane edit betoken selected per track, all edit points move in the aforementioned management.

The elapsing of the trim is the aforementioned on all tracks for each asymmetrical trim operation, but the management that each edit betoken trims left or correct may be dissimilar.

  • The primary direction of the trim determines the principal edit point. The primary direction of trim is determined past clicking a tool, using a keyboard shortcut, or clicking a button, and is the same on all tracks for each edit point that matches the primary trim type.
  • The edit points that do non match the principal edit bespeak type trim in the opposite management. Meet Specifying Primary Direction for Asymmetrical Trims in the Timeline for details about how the primary edit point for an asymmetrical trim is determined.

Observe that the direction of the shifting of the trailing clips left or right are the same on all tracks, which help to go along all tracks in sync. This shifting is due to the fact that the tail of the trimmed clip moves in a different direction for a Ripple In versus a Ripple Out edit point.

For example, if yous drag an edit betoken to the right by ten frames with the Ripple Edit tool, then ten frames are added to the other edit points that are prepare every bit a Ripple Out points. Conversely, 10 frames are subtracted from edit points set upwardly as Ripple In points.

Annotation: These edit points do not actually move, but reveal more of the head textile of the clip. Trailing clips on all tracks shift to the right by ten frames.

Combinations of Trim In and Trim Out trims are non considered asymmetrical even if the side of the edit bespeak differs, since the move of the edit betoken is always in the same direction and there is no shifting of abaft clips.

Specifying Primary Management for Asymmetrical Trims in the Timeline

For asymmetrical trims using the mouse in the Timeline, the main management is applied to the edit indicate that is dragged. If y'all select and elevate an edit point, it determines the direction and the master trim type. For case, if you click the mouse to set up upwards a Ripple In trim on Video ane and drag to the left, then all the Ripple In edit points that are selected on whatever rails trim to the left and all the Ripple Out edit points trim to the right.

When using keyboard shortcuts for timeline trimming, the primary trim type is used from the previous mouse drag or trim mode functioning, if the edit betoken is nevertheless selected. If the edit indicate is no longer selected (or you never used the mouse or trim mode to trim with the primary type), then the edit betoken on the highest­‐numbered video runway with a selected edit point, or the lowest­‐numbered audio track if only audio has selected edit points, is used as the principal type. Its direction is specified by the particular keyboard shortcut.

Restore Trim Choice

Restore Trim Selection restores the last fix of selected edit points.

To learn how to select multiple edit points, see:

  • Selecting edit points
  • Select multiple edit points

While trimming a clip, you can select multiple edit points before making an edit. If you accidentally click out of the selection, you lose that selection. If you exercise lose your selection, you can set a keyboard shortcut to restore it. For more than information, encounter Keyboard shortcuts in Premiere Pro.

To set and customize keyboard shortcuts, see Customize or load keyboard shortcuts.

Things to recollect:

  • Restore Trim Selection restores the last selected edit points.
  • If you are in Trim Mode, hit Restore Trim Choice restores the edit points and returns you to Trim Mode. For more data, encounter Work in trim mode.

The Restore trim selection action is non role of the disengage stack. This only restores the terminal selected edit point or points. You lot cannot keep hit the shortcut to restore trim selection and going back through the selections.

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Source: https://helpx.adobe.com/premiere-pro/using/trimming-clips1.html

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